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Old Jun 11, 2005, 08:59 PM // 20:59   #1
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Default Does anything drop anymore?

Ettins, nerfed.
Riverside, nerfed.
Sanctum Cay, nerfed.
Perdition Rock, nerfed.
Elona Reach, nerfed.
Whitman's Folly, nerfed.

I ask again, does anything drop anything anymore? :/
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Old Jun 11, 2005, 09:02 PM // 21:02   #2
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salt flats? arid sea? the place right outside of amnoon oasis?
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Old Jun 11, 2005, 09:08 PM // 21:08   #3
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Jade Scarabs, yeah. They're ok, but now they spam chilblains.
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Old Jun 11, 2005, 09:09 PM // 21:09   #4
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Oh no, now rare items are actually rare! What will we ever do?!
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Old Jun 11, 2005, 09:16 PM // 21:16   #5
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Let's hope the update on Wednesday will introduce some way to prevent having to look for a decent place to farm in order to unlock skills/upgrades, as promised. Wind, rare items force a player to spend more hours into a game doing repetitive work in order to obtain them. That's fine in games like WoW or EQ, GW advertised to be different, so it's not unreasonable to expect them to actually deliver that promise. The 'ofcourse you have to grind for rare items' mindset belongs to people who want to 'win' the game by spending more hours in it than someone else instead of actuall being more skilled.
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Old Jun 11, 2005, 09:26 PM // 21:26   #6
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Quote:
Originally Posted by Silmor
Let's hope the update on Wednesday will introduce some way to prevent having to look for a decent place to farm in order to unlock skills/upgrades, as promised. Wind, rare items force a player to spend more hours into a game doing repetitive work in order to obtain them. That's fine in games like WoW or EQ, GW advertised to be different, so it's not unreasonable to expect them to actually deliver that promise. The 'ofcourse you have to grind for rare items' mindset belongs to people who want to 'win' the game by spending more hours in it than someone else instead of actuall being more skilled.
But if rare items are easy to get, then there is no point in them being rare.
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Old Jun 11, 2005, 09:38 PM // 21:38   #7
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I have had MORE blue/gold salvages drop now after the patch than it used to before. I think the 'reduced' drops are just physcological paranoia of some people who are striving to find something to complain about. I do wish it were easier to unlock all the runes in the game - like maybe something like the rune trader except that it charges double perhaps? It's a pain in the butt to kill stuff endlessly just to get that one little rune you need to complete your PvP build. :O
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Old Jun 11, 2005, 10:05 PM // 22:05   #8
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Quote:
Originally Posted by LoKi Foxfire
I have had MORE blue/gold salvages drop now after the patch than it used to before. I think the 'reduced' drops are just physcological paranoia of some people who are striving to find something to complain about.
Not true..I've farmed Snake Dance and noticed a significant drop in ANY items, not just rares. Gold drops seem to be the same.
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Old Jun 11, 2005, 10:24 PM // 22:24   #9
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psychological paranoya
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Old Jun 11, 2005, 10:40 PM // 22:40   #10
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Quote:
Originally Posted by Hells Soldire
salt flats? arid sea? the place right outside of amnoon oasis?
Arid sea and salt flats both got nerfed, i use to farm there + right outside augury rock, the hydra's... sand drakes drop nothin too, sand giants...
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Old Jun 11, 2005, 10:57 PM // 22:57   #11
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Quote:
Originally Posted by Wind
But if rare items are easy to get, then there is no point in them being rare.
Kinda odd for a game without grind don't you think?
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Old Jun 12, 2005, 12:04 AM // 00:04   #12
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The rare items are not that much better than blue items.
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Old Jun 12, 2005, 12:41 AM // 00:41   #13
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From what I've seen, farming in one place over and over again (and solo at that) will make items drop less and less to the point where they won't drop at all. But lo and behold, I was playing with a guildmate today and we didn't have farming in mind. We wanted to go see Greywind for some skills to purchase, but BAM! I got a rare ettin's pauldron and so did he one right after the other. I got a superior rune (yes, I'm the reason the Rune Trader isn't selling that damn thing for 100k now), and he got superior air. Irony is that I'm the aeromancer and he's the warrior. And so, we decided to grab another guildmate and go farming for runes. Result? Nothing.

Conclusion: The programmers at Anet managed to program our computers to be psychic. They read our minds and apply reverse psychology to them. Our computers will then process the items we don't want when we're hunting for them and then give us the items we do want when we're not hunting for them. Anet's too advanced for us. D:
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Old Jun 12, 2005, 12:50 AM // 00:50   #14
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Quote:
Originally Posted by Wind
But if rare items are easy to get, then there is no point in them being rare.

Considering a blue item can have the same damage range and bonuses a purple and gold one can what's the purpose of there being "rare" class items anyway?

They should make "gold" items UNIQUE not just "the same old weapons with a gold colored name". Give them NAMES not just the generic pre/post-fixs all the other items use. And make them stronger and have unique effects and bonuses and make them UNsalvagable.

Keep the blue and purple items as the "build your own" weapons. Make "gold" items actually mean something.
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Old Jun 12, 2005, 12:51 AM // 00:51   #15
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Heard gold/purple items have lower requirements sometimes.

Such as max damage gold bows can have req 8-10 instead of 12-13.
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Old Jun 12, 2005, 01:16 AM // 01:16   #16
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yes, the gold status lowers requirements
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Old Jun 12, 2005, 01:49 AM // 01:49   #17
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Quote:
Originally Posted by Dumachum
Considering a blue item can have the same damage range and bonuses a purple and gold one can what's the purpose of there being "rare" class items anyway?
They can't have the same bonuses. For example, looking at the +% damage while health above 50% mod, a blue weapon will have +10% always, purples +11% to +12%, and golds +13% - +15%.

Same goes for upgrades - blues always have the lowest or the next to lowest modifiers, while golds always have the highest percentages on all parts.

As far as base properties, though, being rare has no effect at all on what can and cannot spawn. You can get a max rare bow with an 8 req, and the same max bow with a 13 req.

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Old Jun 12, 2005, 02:38 AM // 02:38   #18
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Quote:
Originally Posted by eA-Zaku
The rare items are not that much better than blue items.
Very true. ^_-
And a lot of the (practically free) collector's items are much better than the items people find.

Edit:

& yes - gold & purple items have lower requirements. Good for when you want your lower-level characters to have a cool item, or when you don't feel like investing all your points and a rune so you can have the 13 attribute requirement.

plus gold and purple are for cosmetic, too. i'd actually be happy if i found a really good white or blue staff and added upgrades to it, as long as it did what i wanted. but if i had a purple or gold one that was exactly the same, it's considered "rarer" and more "special", and i'd want to show it off.

Last edited by Galatea; Jun 12, 2005 at 02:41 AM // 02:41..
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Old Jun 12, 2005, 02:41 AM // 02:41   #19
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Quote:
Originally Posted by Asplode
I ask again, does anything drop anything anymore? :/
Nope, nothing drops anything anymore. They removed drops and gold because it was causing a problem with the weather in Florida.
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Old Jun 12, 2005, 03:43 AM // 03:43   #20
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Like others have said, I've had more drops now of all kinds than before. But I never go farming, I just don't see the point. I find it takes all the fun out of things to do things like that.
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